Design Process

DESIGN PHASE 1: Original Ideation

First sketches:

We initially pictured altering a cutting board to detect RFID tags in food labels which would then trigger LEDs alerting the user that the food contained an allergen
We initially pictured altering a cutting board to detect RFID tags in food labels which would then trigger LEDs alerting the user that the food contained an allergen

We pictured our product being perfect for families, so from this user definition, we modeled two main user scenarios for our product:

Screen Shot 2014-12-11 at 10.27.17 PM

Screen Shot 2014-12-11 at 10.27.27 PM

DESIGN PHASE 2: Interaction Design

Simulation of what our cooking board surface would look like
Simulation of what our cooking board surface would look like

Screen Shot 2014-10-10 at 7.51.15 PM Screen Shot 2014-10-10 at 7.51.25 PM Screen Shot 2014-10-10 at 7.51.34 PM Screen Shot 2014-10-10 at 7.51.45 PM Screen Shot 2014-10-10 at 7.51.56 PM

Low-fidelity prototypes of the cooking board
Low-fidelity prototypes of the cooking board. This step helped us figure out the limitations and physicality of the board we were imagining, leading us to realize that a cooking board would be too small for cooking.

DESIGN PHASE 3: UI Design for Surface App

Changing our course: Ditched the RFIDs, Used Surface Tabletop.

We determined that a surface application would be a much better platform for our allergen detecting product. Mixed with hardwiring physical cutting boards would make customization difficult and the short range nature of RFID tags, a tabletop Surface application really opened up the possibility for us to explore implementation and interaction techniques.Screen Shot 2014-11-10 at 11.20.52 PM Screen Shot 2014-11-10 at 11.21.16 PM Screen Shot 2014-11-10 at 11.21.49 PM Screen Shot 2014-11-10 at 11.22.08 PM Screen Shot 2014-11-10 at 11.22.18 PM Screen Shot 2014-11-10 at 11.22.30 PM Screen Shot 2014-11-10 at 11.22.41 PM Screen Shot 2014-11-10 at 11.22.52 PMThen, we needed to turn this into a reality, so we went back to sketching to work out some final details of our interface:

postP2_1 postP2_2 postP2_3

 

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